{"version":"1.0","provider_name":"Blog Escola Espai","provider_url":"https:\/\/www.espai.es\/blog","author_name":"Eduard Lara","author_url":"https:\/\/www.espai.es\/blog\/author\/eduard\/","title":"Unity3D. Como hacer saltos no solapados con nuestro Player - Blog Escola Espai","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"kzDkC12ABu\"><a href=\"https:\/\/www.espai.es\/blog\/2019\/03\/unity3d-como-hacer-saltos-no-solapados-con-nuestro-player\/\">Unity3D. Como hacer saltos no solapados con nuestro Player<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/www.espai.es\/blog\/2019\/03\/unity3d-como-hacer-saltos-no-solapados-con-nuestro-player\/embed\/#?secret=kzDkC12ABu\" width=\"600\" height=\"338\" title=\"\u00abUnity3D. Como hacer saltos no solapados con nuestro Player\u00bb \u2014 Blog Escola Espai\" data-secret=\"kzDkC12ABu\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/www.espai.es\/blog\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","thumbnail_url":"https:\/\/www.espai.es\/blog\/wp-content\/uploads\/2019\/03\/1-1.png","thumbnail_width":740,"thumbnail_height":441,"description":"Una problem\u00e1tica bastante habitual en Unity es tener dos o tres alternativas para resolver una situaci\u00f3n.\u00a0Pero la experiencia dice que en Unity normalmente s\u00f3lo hay una soluci\u00f3n buena, que funcione correctamente y adem\u00e1s acostumbra a ser la m\u00e1s imaginativa. El resto de alternativas generalmente no..."}